Shift between two mazes and find your way out!

A single-level puzzle game made for the 2023 Confounding Calendar.

Arrows / WASD - move around

Space - teleport to the other maze


How long till you escaped??

StatusPrototype
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(14 total ratings)
Authorkutavi
GenrePuzzle
Made withGodot, GIMP
Tags2D, Indie, maze, Short, single-level
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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1:11 yey

1:41 1st attempt

0:27 2nd attempt

relatively easy working your way from the end and using snipping tool to draw on an image 

great time from the first attempt! Thanks for sharing these tips, helps to have in mind when designing a level

2:46 on my first go through... pretty fun!

nice! Thanks for playing :D

I got 0:25! Good speedrun!!!

Indeed, very good time! 

Yup

1:07 first try! I love mazes so this was a very serotonin-filled minute. Thanks for the puzzle!

Glad you liked it and thanks for playing!

1:29 first try

speedran and got 0:15

0:14

(+1)

managed 0:13

Wow, nice!! I only managed to reach 20sec myself! 

(+1)

I also got exactly 1:29!

1:29

i got 3:30 first try and 33 second try

nice one! 3 looks to be the lucky number on both times :D

that was fun!

thanks! Happy to hear you liked it!

(1 edit)

quite fun! 2 min 40 sec

great time on first try! Glad you enjoyed it!

thanks for the puzzle  :)

fun!

thanks! :D

(1 edit)

Tricky! That was way more fun than I expected. (Err, I mean that in a good way! Sounds backhanded somehow, but not what i meant.)

haha thanks! Mazes kinda make me frustrated at first glance (weird for me to say when I made a maze game lol). Glad it was a nice experience!

Interesting idea. It feels a little jarring switching from maze to maze right now, but something that might help is if the mazes were stacked on top of each other.

yeah I see what you mean, I was wondering if adding a "shadow" self on the other maze to show where you are at any time would improve the experience. Stacking is also an option, but then maybe seeing the right path might become too easy?

for me it was easy to understand where i was because the mazes have very similar structure so i don't really think it's necessary to make it easier

I see, thanks for the feedback! Yeah, completion times so far are usually low, indicating that it was easy (more than I expected!). Maybe the "shadow self" could be a setting you can toggle on and off in a more complete version of the game.